World War 3
From CoCWiki
World War 3 is one of the most tactical maps in Call of Combat. Rushes are guaranteed on one of the flanks almost every game. Germans are known to defend their defensive line, which is a good place to snipe the enemy. Allies are the attackers.
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Basic Overview
The most skillful player should always go Corner as a lot of grenading and judgement are required there. Germany gets better positioning and a slightly quicker start, so be aware of an inbound grenade when in Corner. It will take time for a player to get good at Corner and master it and luck can play a key factor here.
This map is best played as a AG Stats or Player Stats map as it involves planning to become successful.
If you have decided to rush one side, be aware that another squad may flank your position, therefore the person in corner will be trapped.
Key Area's
- Hay - (Usually Rushed, Good Flank towards Corner.)
- Corner - (Also reffered to as "in" - Example: "You Hay, Me In!")
- Snipe-down - (Area Near Bunk #2, Players sent here should have a Flank From Safeway.)
- Safeway - (Area South of Snipe-down, great to Flank.)
- Bunks #1 & #2 - (Bunk #1 is Located near Hay, Bunk #2 is Located near Snipe-down, both can be Key Parts to Flank a Squad at Corner)
Set Up's
(to be done)
Corner
(to be done)
Allied
(to be done)
Axis
(to be done)
Plans & Orders
Allied
2s
- 1 Corner, 1 Hay
- 1 Corner, 1 Woods
- 1 Corner, 1 Wide On Safeway
- 2 Rush Hay
- 1 Woods, 1 Safeway
3s
- 1 Corner, 1 Hay, 1 Woods
- 1 Corner, 2 Hay
- 1 Corner, 1 Safeway
4s
Axis
(to be done)
3s
(to be done)
4s
(to be done)
Trivia
- It is unknown to many that World War 3 was once a 5s map in AG Stats and Player Stats rooms!
- It was also in opens, games sometimes got as big as 15v15!
