Command Structure

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AG Structure

The current AG structure includes:

  • The Commanding Officer (CO), or leader of the entire AG
  • The Executive Officer (XO) is subordinate to the Commanding Officer
  • Six (6) Company Commanding Officers (CCO) all control the Companies, and report to the CO and XO
  • Six (6) Company Executive Officers (CXO) are the main recruiting agents, and report primarily to their CCO

(All numbers are per AG)

Commanding Officer

The CO has complete power over his AG. Some of the powers he/she gets include (but are not limited to):

  • Gaining access to the High Council
  • Power over all of the Officers in his/her AG
  • Control of all internal and external affairs

And some responsibilities:

  • Must pay monthly AG fee
  • Must maintain a website, and a forum
  • May not have any negative record marks for a certain period of time

The CO has usually formed the AG, unless the forming CO decides to leave, at which point the CO assigns a new CO in his/her place. This can be anyone from the AG, though is usually the XO.

Executive Officer

The XO of every AG maintains a rank one tier lower than the CO. They have all the same powers as the CO but they cannot change the MOTD in the AG channel or Change the AG's XO. The XO can request for command of the AG, should the CO become unable to function or is MiA.

Company Commanding Officers

CCOs are a readily assigned group that chiefly control the recruitment, training, and affairs of their company. They are generally the best players in the AG, but can also be players who have earned the rank in other ways.

Company Executive Officers

CXOs are a new level of officers recently assigned to help their respective CCOs. These new officers usually do not have a special officer rank, but rather contains the responsibility of training and recruiting new players to the AG.

In-Game Structure

The in-game command structure is based on rank. The highest rank is automatically assigned the CO of the particular game, and, depending on the type of game, can set the Chain of Command, thus deciding what order people are in the individual game's command. This allows other players to receive weapons and 'eyes'.

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